v2.4 Skyline Update

Kick. Fall.Destroy.

A physics destruction arcade where one well-placed kick sends a wrecking ball through towers of glass, steel and questionable architecture. Built for quick runs and ridiculous multipliers.

Kick Fall gameplay: ball smashing a glass tower
Community cup every month

One kick.Total chaos.

Charge the meter, pick the angle and let gravity do the billing. Chain surfaces to push your multiplier past x50, then cash out at the checkpoint floors before the run dies.

Kick Fall community cup leaderboard
Australian community hub

Built byplayers.

Kick Fall AU is the Australian fan portal: coaching, custom balls, tournaments, clip editing and the deepest strategy guides in the scene. Run by players, for players.

Kick Fall AU community members
Peak multiplier
x99
Maps in rotation
27
Community members
0
Tournaments run
46
Rooftops Industrial Canyons Subway Zero-G Stormfront Rooftops Industrial Canyons Subway Zero-G Stormfront
Ball lab

Pick your weight class

Kick Fall ball preview
Standard ball
Mass 1.0 · Restitution 0.72

Balanced mass that pays on every surface class. The tournament default and the right first choice on rooftops.

Physics first

The kick is a formula, not a feeling

Every run resolves through the same model: kick energy meets surface resistance, momentum carries between contacts, and the multiplier banks what the chain earns. Once you see the math, the maps stop being random.

  • Charge decides energy, angle decides which surfaces get paid.
  • New surfaces grow the chain; repeats only pay raw damage.
  • Checkpoint rings lock your multiplier floor for the run.
score = Σ surfaces × chain × floor

Three terms, one run. Most players only manage the first.

By the numbers

A community that keeps falling

0
Maps covered in guides
0
Tournaments organised
0
Discord members
0+
Clips edited for creators
0/5
Average rating across coaching reviews and event feedback.
0 found
Hidden ledges verified and mapped by the community.
0%
Of coached players beat their personal best within two weeks.
Before / after

One session, one slider

Drag the handle: the left side is a typical first-hour run, the right is the same map after a coaching debrief.

Run after coaching
Run before coaching
Before · x14 After · x61
How a run works

Four seconds of decisions

Charge

Hold the kick between 55 and 70 percent. Max power overshoots the early rings.

Aim

Pick the line through three different surface classes before you release.

Chain

Keep the ball moving. One second of rest and the multiplier resets.

Bank

Pass a checkpoint ring to lock the floor, then push for the next one.

Community poll

What ends your runs?

Tap the answer that ruins more of your drops than anything else. Live community results.

Gallery preview

The fall, frame by frame

Daily reset in
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Drop in today

The daily chest resets at midnight UTC. Three attempts, five minutes, done.