Services for serious fallers
Coaching, design, events and creator tools. Everything on this portal exists because the community asked for it.
1-on-1 physics coaching
Screen-shared run reviews that find your chain leaks and fix them in one session.
Explore
Custom ball design
A signature ball skin designed with you, delivered as a shareable skin package.
Explore
Tournament organisation
Brackets, rulesets, casting and prizes. We run your comp end to end.
Explore
Clip editing & showcase
Your raw runs cut into vertical clips built for the first-second rule.
ExplorePick your weight class
Balanced mass that pays on every surface class. The tournament default and the right first choice on rooftops.
The kick is a formula, not a feeling
Every run resolves through the same model: kick energy meets surface resistance, momentum carries between contacts, and the multiplier banks what the chain earns. Once you see the math, the maps stop being random.
- Charge decides energy, angle decides which surfaces get paid.
- New surfaces grow the chain; repeats only pay raw damage.
- Checkpoint rings lock your multiplier floor for the run.
Three terms, one run. Most players only manage the first.
A community that keeps falling
One session, one slider
Drag the handle: the left side is a typical first-hour run, the right is the same map after a coaching debrief.
Four seconds of decisions
Charge
Hold the kick between 55 and 70 percent. Max power overshoots the early rings.
Aim
Pick the line through three different surface classes before you release.
Chain
Keep the ball moving. One second of rest and the multiplier resets.
Bank
Pass a checkpoint ring to lock the floor, then push for the next one.
What ends your runs?
Tap the answer that ruins more of your drops than anything else. Live community results.
The fall, frame by frame
Launch
First contact
Chain zone
Checkpoint
Settle
Guides that change runs
Drop in today
The daily chest resets at midnight UTC. Three attempts, five minutes, done.